If you listen to podcasts you will already know that there are plenty of choices out there for the iPhone and iPad. One thing I like is one app on multiple devices and I have found that Overcast is second to none for podcasts. Overcast already works on iPhone, iPad and Apple Watch. The only thing Overcast does not offer is native Mac app.
Overcast’s newest update allows listeners to view what services a podcast uses to serve ads and track them. The update is only available to people using the beta app, but it’s the first major.
In the past, I covered a third-party Overcast Mac app which is good however it is always in the menu bar with no options for smart speed etc.
Thankfully Erik Thorelli has made a version of overcast for the Mac. The app allows smart speed and syncs your playback position across devices. The interface for this version is not the most beautiful design but works well if you want something familiar.
Steven stroughton-smith has given us all hope of a more beautiful looking fully fleged Mac App. Steven took the overcast app and used Marzipanify similar to Marzipan that Apple is introducing and turned the iOS app into a Mac app which works amazingly.
What is more inpressive is Steven did not use an early version of Marzipan from Apple but rather a tool he built himself and called marzipanify, Steven built this tool to get started with UIKit on the Mac early, and start the initial bringup of your iOS app on macOS. The process for this tool is unbeliveable and you can read the full article on this tool here. Whilst this tool is not out yet, we can hope that once ios 13 and MacOS 10.15 is out that Marco and Steven will join forces to make this app a reality.
Start Developing iOS Apps (Swift) is the perfect starting point for learning to create apps that run on iPhone and iPad. View this set of incremental lessons as a guided introduction to building your first app—including the tools, major concepts, and best practices that will ease your path.
Each lesson contains a tutorial and the conceptual information you need to complete it. The lessons build on each other, walking you through a step-by-step process of creating a simple, real-world iOS app.
As you make your way through the lessons and build the app, you’ll learn about concepts in iOS app development, gain a deeper understanding of the Swift programming language, and familiarize yourself with the many valuable features of Xcode, Apple’s integrated development environment (IDE).
In these lessons, it is assumed that you are familiar with the Swift programming language. You do not need to be a Swift master to complete the lessons, but you will get more out of the lessons if you can comfortably read and understand Swift code.
If you are not yet comfortable with Swift, complete the Learn to Code exercises in the Swift Playgrounds app. Alternatively, you can work through A Swift Tour from The Swift Programming Language (Swift 3). Both give you a solid foundation in the Swift programming language.
In these lessons, you’ll be building a simple meal-tracking app called FoodTracker. This app shows a list of meals, including a meal name, rating, and photo. A user can add, remove, or edit a meal. To add a new meal or edit an existing one, users navigate to a different screen where they can specify a name, rating, and photo for a particular meal.
The lessons are each accompanied by an Xcode project file that shows an example of how your code and interface should look at the end of the lesson. After you go through a lesson, you can download the project and check your work against it.
If you need to refer to the concepts you’ve learned throughout the lessons, use the glossary to refresh your memory. Glossary terms are linked throughout the lessons.
To develop iOS apps using the latest technologies described in these lessons, you need a Mac computer (macOS 10.11.5 or later) running the latest version of Xcode. Xcode includes all the features you need to design, develop, and debug an app. Xcode also contains the iOS SDK, which extends Xcode to include the tools, compilers, and frameworks you need specifically for iOS development.
Download the latest version of Xcode on your Mac free from the App Store.
To download the latest version of Xcode
Open the App Store app on your Mac (by default it’s in the Dock).
In the search field in the top-right corner, type
Xcode and press the Return key.
The Xcode app shows up as the first search result.
Click Get and then click Install App.
Enter your Apple ID and password when prompted.
Xcode is downloaded into your
The lessons were written using Xcode 8.1, iOS SDK 10, and Swift 3. Try to use these versions while working on the tutorials. If you are using a different version, your screen may look different than what is shown in the screenshots. You may also need to make changes to your code to get it to compile.
Let’s get started!