Super Mario RPG Action Replay Codes (USA) If you are unfamiliar with Game Genie or Pro Action Replay (PAR) cheats and how to use them - fear not! Both of these things are usually found under the Cheat tab if you're playing on an Emulator which is located on the Toolbar at the top of the Emulator's window. 2 INTRODUCTION Welcome Super Mario RPG fans! This is my FAQ for Super Mario RPG Pro Action Replay codes. Sadly, none of these codes convert into working Game Genie codes. So if you have a Pro Action Replay (or are using an emulator) enjoy!

Super Mario Rpg Cheat Codes Game Genie

  1. Super Mario RPG Game Genie Codes. Video Game Source- Super Nintendo- Super Mario RPG- Game Genie Codes. Date Posted: 8/30/00 Date Created: 6/14/00 NOTE:These Codes are sorta buggy. So for example the have 200 health points/infinite lives codes you'll either have 200 HP or Infinite HP varies per character.
  2. Cheat codes are built-in cheating mechanisms in video games that usually give the player considerable advantages, such as the ability to skip to any level regardless of progress, invincibility, or power-ups to the player character. Cheats are typically activated with unprompted button sequences in the game's menus or by accomplishing an obscure or illogical series of events within the game.

The following are known Game Genie Codes for Super Mario World on Super Nintendo (SNES).

Mario Rpg Cheat Codes Game Genie
  1. Start With 1 Life
    DDB4-6F07
  2. Start With 9 Lives
    D6B4-6F07
  3. Start With 15 Lives
    D3B4-6F07
  4. Start With 25 Lives
    F6B4-6F07
  5. Start With 50 Lives
    7FB4-6F07
  6. Start With 99 Lives
    14B4-6F07
  7. Infinite Lives
    C222-D4DD
  8. Extra Life At 5 Coins Instead Of 100
    D964-A7D7
    D967-AFA7
  9. Extra Life At 10 Coins
    DC64-A7D7
    DC67-AFA7
  10. Extra Life At 20 Coins
    F064-A7D7
    F067-AFA7
  11. Extra Life At 50 Coins
    7464-A7D7
    7467-AFA7
  12. Start And Stay Invincible Most Of The Time
    DD32-6DAD
  13. Stay As Super Mario, Fire Mario, Or Cape Mario When You Get Hit (Extra Items May Still Fall Out Of Box At Top Of Screen)
    CBED-6DDF
  14. Stay As Super Mario, Fire Mario Or Cape Mario When You Fall And Die
    CB28-DF6D
  15. Low Jump
    D02C-AF6F
  16. Super Jump
    D42C-AF6F
  17. Mega-Jump
    DF2C-AF6F
  18. Infinite Time (Some Puzzles Use The Timer And You Might Need To Switch Off Effects To Continue)
    C264-64D7
  19. Extra Life With Every Dragon Coin Instead Of 5
    D2E5-A7AD
  20. Start As Super Mario
    31B7-6F07
  21. Start As Cape Mario
    CBB7-6D67
    D4B7-6DA7
    3CB7-6FD7
    69B7-6F07
  22. Start As Fire Mario
    CBB7-6D67
    D7B7-6DA7
    3CB7-6FD7
    69B7-6F07
  23. Little Yoshi Grows Into Big Yoshi After Eating Just 1 Enemy Instead Of 5
    DFCE-64A0
  24. Little Yoshi Grows Into Big Yoshi After Eating Just 2 Enemies
    D4CE-64A0
  25. Little Yoshi Grows Into Big Yoshi After Eating Just 3 Enemies
    D7CE-64A0
  26. Little Yoshi Grows Into Big Yoshi After Eating Just 4 Enemies
    D0CE-64A0
  27. Causes Mario To Jump And Float Until You Let Go Of Jump
    DD2C-AF6F
  28. Funky Mario
    CBB7-6D67
    DEB7-6DA7
    3CB7-6FD7
    69B7-6F07
  29. Swim In Every Level!
    CBEA-6DAD
  30. Fake Fire Mario
    7732-6DAD
  31. Nighttime!
    0DED-AFDF
  32. Fake Invincibility
    D032-6DAD
  33. Jackhammer Jump
    232C-AF6F
  34. Spontaneously Change From Mario To Luigi
    FD32-6DAD
  35. If You Hold Down The B Button, You Float Around!
    EE2C-AF6F
  36. Little Yoshie Only Has To Eat 2 Enemies To Get Big
    D4CE-64A0
  37. Little Yoshie Only Has To Eat 13 Enemies To Get Big
    DECE-64A0
  38. Little Yoshie Only Has To Eat 25 Enemies To Get Big
    F8CE-64A0
  39. Flying Mario, As Long As The B button Is Down
    DD2C-AF6F
  40. Extra Life After Each Coin, Even Yoshi Coins
    DD64-A7D7
    DD67-AFA7
  41. Invincible
    DD32-6DAD
  42. If You Die, Restart At The Halfway Point
    6267-AF97
  43. As Soon As You Start A Level, You’ll Automatically Exit Thru The 2nd Exit
    62C3-64DF
    Note :Be sure to only have this code active on a level that has two exits.
  44. Activates The Green Blocks In The Level
    B286-07E9
  45. Collect 1 Berry For Yoshi To Hatch A Mushroom
    DFE3-D7A0
  46. Collect 2 Berries For Yoshi To Hatch A Cloud
    DBE3-DF00
  47. Continue With A Yoshi If You Die While On One
    62C2-DF0D
  48. Start Most Stages With A Flying Yoshi (Must Have Yoshi Collect A Turtle Shell To Fly)
    62C1-ADAB
  49. 4000 Points Kicking An Empty Turtle Shell
    62C0-AFA1
  50. Nintendo’s Debug
    DDC1-64DD
    DDC5-6DAD
    Note: This code lets you exit a level by pushing select + start for the 1st exit and hold A or B then push select + start for the 2nd exit. Even if you did not beat the level, this code will automatically complete the level when you return to the map. To get the code to work on the snes, you’ll need to keep the game genie turned off until you start the game and appear on the map.
  51. Enable Item Window’s “Goal Point” (Quit)
    7E0D-C2D7
  52. Skip Worlds
    EECD-AF6F
  53. Black Mario
    9E32-6DAD
  54. No Enemies
    3E32-6DAD
  55. Yoshi Is Invincible
    89E4-AFD9
    89C6-D4DB
  56. Infinite Items Yoshi Picks Up
    82E9-64A0
    82E2-04D0
    Note: Turn off the Game Genie before you pick up an item. When you turn it on after collecting the item, Yoshi will pull infinite amounts of that item out of thin air. Some items can still be slurped up with this code on. So be careful of what’s around him.
  57. Infinite Flying Time For Yoshi
    C2EC-0700
    Note: Works for both when Green Yoshi eats a blue shell and when Blue Yoshi eats any shell.
  58. Collecting a Yoshi Coin Gives You Yoshi’s Wings
    B9E5-A4AD
    F8E5-A7DD
    Note: Collecting the coins will not give you a 1-up. If you die while riding a “winged-Yoshi,” the level you’re on will be completed and you’ll start the next level with a Yoshi. You do not have to be riding Yoshi to collect the Yoshi coin, (Yoshi will hatch with wings, even if mario gets the coin first).
  59. Multi-Jump And Low Gravity
    336B-D4D0
    Note: You have to turn this code off to get on Yoshi.
  60. Shoot Fireballs Straight
    DDEA-6F07
    DDB2-AFD8
  61. Power-Up Select
    EDA5-0F6F
    Note: Press UP + SELECT to cycle Mario through his power-ups.
  62. Warp To Star World
    EDB7-0FBD
    Note: Stand on Yoshi’s house on the map screen and press SELECT.
  63. Rapid-Fire Fireballs (Facing Right Only)
    D5EB-6F07
  64. Stomp 8 Enemies And Get 1-Ups
    C23B-AF07
    Note: When using this code, you can touch the ground in between stomping on enemies and still collect the 1-ups.
  65. Low Gravity Float
    4D2C-AF0F
  66. Mario On Ice
    EDA5-0F6F
    61A5-040F
    61A6-0D6F
    Note: Press Up + Select. Hit the button combo a few more times to turn the effect off. Only use one of these type of codes at a time.
  67. Waterworld Mario
    EDA5-0F6F
    69A5-040F
    69A6-0D6F
    Note: Press Up + Select. Hit the button combo a few more times to turn the effect off. Only use one of these type of codes at a time.
  68. Reverse Switch Palace Blocks
    2D80-0DE1
    ED8B-0D89
    Note: This effect will not be saved.
  69. Nintendo Debug #2
    DDA6-DF07
    Note: Press L + A twice to make Mario invincible and to be able to move him anywhere you want. Press L + A again to go back to normal game play.
  70. Any Yoshi Always Has Wings And Flies Without A Shell
    DDE0-07A0
  71. Item Doesn’t Fall From Box When You Get Hit
    6DEE-14DF
    D4EE-140F
    Note: When using this code, as a bonus, you don’t need to hold a shell to fly.
  72. Block Modifier Codes

  73. Blocks That Produce A Mushroom When Small & “! Boxes”
    ??6C-DFDC
  74. Blocks That Produce A Flower
    ??6C-DF0C
  75. Blocks That Produce A Feather
    ??6C-DFAC
  76. Turn Blocks That Produce A Star
    ??6C-DF6C
  77. Turn Blocks That Produce A 1-Up Mushroom
    ??6C-D4DC
  78. Turn Blocks That Produce A Vine
    ??6C-D4AC
  79. Modifiers

    • DD: Green Koopa, No Shell
    • DF: Red Koopa, No Shell
    • D4: Blue Koopa, No Shell
    • D7: Yellow Koopa, No Shell
    • D0: Green Koopa
    • D9: Red Koopa
    • D1: Blue Koopa
    • D5: Yellow Koopa
    • D6: Green Koopa, Flying
    • DB: Green Koopa, Bouncing
    • DC: Red Koopa, Flying Vertical
    • D8: Red Koopa, Flying Horizontal
    • DA: Yellow Koopa With Wings
    • DE: Goomba
    • FD: Flying Goomba
    • 4F: Moving Coin
    • 4E: Portable Spring Board
    • 79: Fully Grown Green Yoshi
    • 09: Directional Coins
    • 9B: Alternating Horizontal And Vertical Bridge
    • 9C: Horizontal Bridge
    • 50: Mushroom
    • 59: Flower
    • 51: Star
    • 55: Feather
    • 56: 1-Up Mushroom
    • 5B: Vine
    • 82: Koopa, No Shell

    Lakitu Modifier Codes

  80. Lakitu’s Ammo Modifier
    ??37-6D61
  81. Lakitu’s Ammo Modifier When Silver Pow Switch is Active
    ??37-6F61
  82. Modifiers

    • D2: Bob-omb
    • FF: Buzzy Beetle
    • F9: Fish
    • F2: Hopping Flame
    • 77: Vertical Fireball
    • 7E: Para-Goomba
    • 0D: Para-Bomb
    • 05: Fish, Swimming And Jumping
    • 61: Wiggler
    • BF: Chargin’ Chuck
  83. Lakitu Throws Out An Amazing Flying Hammer Brother
    B837-6D61
    BA37-6F61
    Note: After you trip the Silver Pow switch. Don’t use with other Lakitu Ammo Modifier Codes.
  84. Yoshi’s Egg Modifier Codes

  85. What Hatches From Green Eggs If You Don’t Have Him
    ??6C-DD0C
  86. What Hatches From Green Eggs If You Already Have Him
    ??6C-DD6C
  87. Modifiers

    • DD: Green Koopa, No Shell
    • DF: Red Koopa, No Shell
    • D4: Blue Koopa, No Shell
    • D7: Yellow Koopa, No Shell
    • D0: Green Koopa
    • D9: Red Koopa
    • D1: Blue Koopa
    • D5: Yellow Koopa
    • D6: Green Koopa, Flying
    • DB: Green Koopa, Bouncing
    • DC: Red Koopa, Flying Vertical
    • D8: Red Koopa, Flying Horizontal
    • DA: Yellow Koopa With Wings
    • DE: Goomba
    • FD: Flying Goomba
    • 4F: Moving Coin
    • 4E: Portable Spring Board
    • 79: Fully Grown Green Yoshi
    • 09: Directional Coins
    • 9B: Alternating Horizontal And Vertical Bridge
    • 9C: Horizontal Bridge
    • 50: Mushroom
    • 59: Flower
    • 51: Star
    • 55: Feather
    • 56: 1-Up Mushroom
    • 5B: Vine
    • 82: Koopa, No Shell
Game

Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.

Code Indexes for Super Nintendo (SNES)

  • BB64-64D7 - Time never runs out
  • C264-64D7 - Infinite time
  • AA64-64D7 - Super-fast clock
  • DF64-A7D7 - Extra life at one coin
    DF67-AFA7
  • 7464-A7D7 - Extra life at 50 coins
    7467-AFA7
  • 14B4-6F07 - Start with 99 lives
  • B1B4-6F07 - Mario has a halo on the map screen, F1 lives, and the game is over when you die once
  • 31B4-6F07 - Mario has a halo on map screen, only has one life.
  • CBB7-6D67 - Start as Caped Mario
    D4B7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as Fiery Mario
    D7B7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as a red faced Mario
    D0B7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as Sub-Zero Mario. Grab a Mushroom to become invincible
    DBB7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as nodding Mario. Grab a Mushroom to get a 1-Up
    FDB7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as Mario. Grab a Mushroom and it turns into a Pirahna plant, a star is moved into your inventory which glitches the game if used.
    47B7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as hovercraft Mario, get any item to become invincible with a Bullet Bill in reserve
    59B7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as hovercraft Mario, get any item to put a shelless turtle in reserve
    55B7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as hovercraft Mario, get a Mushroom to turn it into a Pirahna Plant and get a giant 'Bullet Blob' in reserve
    5BB7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as hovercraft Mario, get a Mushroom to put a flying key in reserve
    6DB7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as hovercraft Mario, get a Fire Flower to put an invisibility flower in reserve, or a Mushroom to turn invincible and get a football Koopa in reserve
    64B7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as hovercraft Mario, get a Fire Flower to put a magic squished dinosaur in reserve which will let you clear the round instantly if collected
    67B7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as Sub-Zero Mario, get a Fire Flower or Mushroom to put a 1-Up Mushroom in reserve, use that or any other 1-Up Mushroom to put a Yoshi in reserve
    66B7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as Mario with a strange walk, get a Mushroom for Yoshi's thank-you message
    6BB7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Mario drives without benefit of a car
    C9B7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as Mario with an extremely strange walk, get a Fire Flower to put a glitched ghost in reserve
    2DB7-6DA7
    3CB7-6FD7
    69B7-6F07
  • D0B7-6DA7 - Start as a red-faced Mario in need of a chiropractor
    3CB7-6FD7
    69B7-6F07
  • DBB7-6DA7 - Start as Sub-Zero Mario - grab a Mushroom to become invincible
    3CB7-6FD7
    69B7-6F07
  • FDB7-6DA7 - Start as nodding Mario - grab a Mushroom to get 1-Up
    3CB7-6FD7
    69B7-6F07
  • 47B7-6DA7 - Start as Mario- grab a Mushroom and it turns into a Pirahna plant, a star is moved into your inventory which glitches the game if used
    3CB7-6FD7
    69B7-6F07
  • 59B7-6DA7 - Start as hovercraft Mario, get any item to become invincible with a Bullet Bill in reserve
    3CB7-6FD7
    69B7-6F07
  • 55B7-6DA7 - Start as hovercraft Mario, get any item to put a shell-less turtle in reserve
    3CB7-6FD7
    69B7-6F07
  • 5BB7-6DA7 - Start as hovercraft Mario, get a Mushroom to turn it into a Pirahna plant and get a giant 'Bullet Blob' in reserve
    3CB7-6FD7
    69B7-6F07
  • 6DB7-6DA7 - Start as hovercraft Mario, get a Mushroom to put a flying key in reserve
    3CB7-6FD7
    69B7-6F07
  • 64B7-6DA7 - Start as hovercraft Mario, get a Fire Flower to put an invisibility flower in reserve, or a Mushroom to turn invincible and get a football Koopa in reserve
    3CB7-6FD7
    69B7-6F07
  • 67B7-6DA7 - Start as hovercraft Mario, get a Fire Flower to put a magic squished dinosaur in reserve which will let you clear the round instantly if collected
    3CB7-6FD7
    69B7-6F07
  • 66B7-6DA7 - Start as Sub-Zero Mario, get a Fire Flower or Mushroom to put a 1-Up Mushroom in reserve, use that or any other 1-Up Mushroom to put a Yoshi in reserve
    3CB7-6FD7
    69B7-6F07
  • 6BB7-6DA7 - Start as Mario with a strange walk, get a Mushroom for Yoshi's thank-you message
    3CB7-6FD7
    69B7-6F07
  • C9B7-6DA7 - Mario drives without benefit of a car
    3CB7-6FD7
    69B7-6F07
  • 69B7-6F07 - Start as red spazms mario (lose it when hit or die, so use Galoob's codes to keep your big etc)
  • 31B7-6F07 - Start as Super Mario
  • CBC4-6DAD - Start button has no effect
  • CBC5-6DAD - Start and select button combo makes the game pause forever
  • CBCA-6DAD - Whenever you land hard on the ground via the cape, you die
  • 0BCD-AF6F - At the beginning of a level you go to the Yoshi bonus stage and when you fall the level is beaten!
  • 61CB-AF6F - Nintendo Presents, BO
  • CB28-DF6D - Keep powerups when you fall and die
  • D322-D4DD - Get more lives when you die
  • DE22-D4DD - Die after losing one life
  • BB22-D4DD - Lose every life except one when you die
  • C022-D4DD - Says 'game over' after every life
  • C222-D4DD - Infinite lives
  • EE28-6F6F - Runs super fast without holding down run; turn around with spin jump
  • EE2D-AF6F - Run super fast one direction; hard to control
  • EE2C-AF0F - Floating Mario
  • DD2C-AF6F - Holding B allows you to fly to the top of the screen, sometimes off screen. Good code, but can be a problem in caves.
  • DF2C-AF6F - Mega-jump
  • D42C-AF6F - Super jump
  • D02C-AF6F - Low jump
  • DE2C-AF6F - Bogus jump
  • 5A2C-AF6F - Mario shakes repeatedly and if you hold A or B and down you can go through the floor sometimes. This is very useful in case you want to get somewhere that you can't below you. You have to quickly press A or B twice and then hold to get him off the ground and flying
  • CF2C-AF6F - Fiying ability
  • 842C-AF6F - Skitz jumps
  • A52C-AF6F - Mario shakes. He can't go through the floor like he can in the other code. The good thing is that you only have to press and hold A or B once to get him off the ground
  • 232C-AF6F - Jackhammer jump
  • 3D2C-AF6F - Weird jump. (Dosen't work with a cape)
  • 312C-AF6F - Bunny/moon Jumps
  • EE2C-AF6F - To-the-moon jump, flying helicopter spin
  • 4B2C-AF64 - Mario can only jump about an inch high
  • E82C-AF64 - You can climb and fall just like the original except much faster
  • DD32-6DAD - Invincibility
  • D732-6DAD - Low gravity in levels over water
  • D032-6DAD - Phony invincibility
  • D532-6DAD - No music
  • D332-6DAD - Dragon coins change little Mario into Luigi
  • 7732-6DAD - Fake Fire mario (red suit, no fireballs)
  • 9D32-6DAD - Black Mario
  • 5332-6DAD - Invisibility
  • 4832-ADAD - After you get a powerup, Mario's head will always face left, even while walking/flying/jumping right!
  • CBEA-6DAD - You can swim in every level.
  • D2E5-A7AD - Extra life with every Dragon Coin
  • CBED-6DDF - Keep powerups when hit
  • CBED-6D0F - Keep powerups when hit; invincible shell-less turtle drops from item box if anything is in it
  • CDED-6D6F - Instantly shrink when you get hit
  • CBED-6DAF - Glitched graphics when shrinking
  • CBED-6FDF - One hit kills even when large
  • CBEF-6F6F - Super stomp - run into any enemy from the side when small and you will be propelled upwards and stomp them!
  • CBEF-67AF - Shrink/die instantly
  • CBE4-6DDF - Shrink when hit ultra fast
  • 0DED-AFDF - Regular nighttime
  • 07ED-AFDF - No background
  • 00ED-AFDF - Nighttime for pros
  • 9EED-AF6F - Screen is upside down when you play.
  • 40EC-AFDF - Sickening
  • EEEC-AFDF - Motionless
  • DFCE-64A0 - Little Yoshi grows after eating just one enemy
  • DECE-A4A0 - Little Yoshi doesn't grow big