1. Ios How To Simulate App On Mac Os

Sounds played by the simulator will come from the host Mac's speakers. IOS sounds are not heard on the Windows computer. Disabling the Remoted iOS Simulator for Windows. To disable the Remoted iOS Simulator for Windows, navigate to Tools Options Xamarin iOS Settings and uncheck Remote Simulator to Windows.

Important:The information in this document is deprecated in Xcode 9. For Xcode 9 and later, see Simulator Help by choosing Help > Simulator Help in Simulator.

Simulator app, available within Xcode, presents the iPhone, iPad, or Apple Watch user interface in a window on your Mac computer. You interact with Simulator by using the keyboard and the mouse to emulate taps, device rotation, and other user actions.

The chapter presents the basics of using Simulator. You can perform these steps using your own iOS app or, if you do not have an app to use, with the HelloWorld sample code. For more detailed information on interacting with Simulator and using it to test and debug your apps, refer to the later chapters in this guide.

Apple today released iOS 14.2 and iPadOS 14.2, the second major updates to the iOS and iPadOS 14 operating system updates that were released in September. IOS 14.2 and iPadOS 14.2 come two weeks. Part of preparing most websites and web apps for shipment is testing across devices. Several popular web-based browser testing services make it possible to test iOS's Mobile Safari, but the best of these tools require an additional fee, have limited free features, or restrict the number of users who can use an account at the same time. Learn the basics of building an app for MacOS here. This Lynda.com series takes you through the basics of building a Mac app. It starts with Xcode, and introduces the important concepts you’ll need to learn in order to create a Mac app. You’ll also learn how to get apps on to the Mac App Store and optimise them for the Mac’s full-screen.

Access Simulator from Xcode

There are two different ways to access Simulator through Xcode. The first way is to run your app in Simulator, and the second way is to launch Simulator without running an app.

Ios apps on mac availability

Running Your iOS App

When testing an app in Simulator, it is easiest to launch and run your app in Simulator directly from your Xcode project. To run your app in Simulator, choose an iOS simulator—for example, iPhone 6 Plus, iPad Air, or iPhone 6 + Apple Watch - 38mm—from the Xcode scheme pop-up menu, and click Run. Xcode builds your project and then launches the most recent version of your app running in Simulator on your Mac screen, as shown in Figure 1-1.

Note: If you are testing an app with a deployment target of iPad, you can test only on a simulated iPad. If you are testing an app with a deployment target of iPhone or universal, you can test on either a simulated iPhone or a simulated iPad.

Running Your watchOS App

To run your WatckKit app, choose a combination of an iOS device and watchOS device from the Xcode scheme pop-up menu. For example, to run the watch app in a 38mm watch paired with an iPhone 6, choose 'iPhone 6 + Apple Watch - 38mm' from the scheme pop-up menu.

Running the WatchKit target launches two simulators, one for the iOS device and one for the watchOS device. Figure 1-2 shows an iPhone 6 and a 42mm watch running in two different simulators.

Running Your tvOS App

To run your tvOS App, choose a tvOS device from the Xcode scheme pop-up menu. Running the tvOS target launches the most recent version of your app in a simulated new Apple TV device, as shown in Figure 1-3.

Launching Simulator Without Running an App

At times, you may want to launch Simulator without running an app. This approach is helpful if you want to test how your app launches from the Home screen of a device or if you want to test a web app in Safari on a simulated iOS device.

To launch a Simulator without running an app

  1. Launch Xcode.

  2. Do one of the following:

    • Choose Xcode > Open Developer Tool > Simulator.

    • Control-click the Xcode icon in the Dock, and from the shortcut menu, choose Open Developer Tool > Simulator.

To launch a watchOS Simulator without running an app

  1. Launch Xcode.

  2. Do one of the following:

    • Choose Xcode > Open Developer Tool > Simulator (watchOS).

    • Control-click the Xcode icon in the Dock, and from the shortcut menu, choose Open Developer Tool > Simulator (watchOS).

Simulator opens and displays the Home screen of whichever simulated device was last used.

View the Installed Apps

From the Home screen, you have access to all of the apps that are installed in the simulation environment. There are two ways to access the Home screen in Simulator from your app:

  • Press Command-Shift-H.

  • Choose Hardware > Home.

Use the installed apps to test your app’s interaction with them. For example, if you are testing a game, you can use Simulator to ensure that the game is using Game Center correctly.

iOS Device Home Screen

Much like the Home screen on an iOS device, the simulator’s iOS Home screen has multiple pages. After clicking the Home button (or accessing the Home screen through the Hardware menu), you arrive at the second page of the Home screen. To get to the first page, where all of the preinstalled apps are found, swipe to the first Home screen by dragging to the right on the simulator screen.

On the Home screen, you see that all of the apps that have been preloaded into Simulator. See iOS Device Home Screen.

The apps that you see on the Home screen are specific to the iOS device simulation environment. Because Passbook and the Health app are available only for the iPhone, these apps don’t appear if you are simulating a legacy device or an unsupported device type.

watchOS Device Home Screen

The Home screen for a simulated watchOS device behaves the same as it would on an actual device. You can click and drag to simulate the finger dragging around the screen and launch an app by clicking on it. Figure 1-4 shows the home screen of a 42mm watch with a developer app, the Lister sample code.

Use Safari to Test Web Apps

From the Home screen, you can access Safari within Simulator. Use Safari to test your iOS web apps directly on your Mac.

  1. From the Home screen, click Safari.

  2. In the address field in Safari, type the URL of your web app and press the Return key.

If your Mac is connected to the Internet, it displays the mobile version of the URL you specified. For example, type apple.com into the address field and press Return. Safari displays the Apple website. See Figure 1-6.

Use Maps to Simulate Location Awareness

Simulator provides tools to assist you in debugging your apps. One of the many features you can debug in Simulator is location awareness within your app. Set a location by choosing Debug > Location > location of choice. The menu has items to simulate a static location or following a route.

A simulated watchOS device with the location set to None checks the paired iPhone device for the location.

You can specify your own location, which can be seen in the Maps app.

  1. From the Home screen, click Maps.

  2. Choose Debug > Location > Custom Location.

  3. In the window that appears, type the number 40.75 in the latitude field and the number -73.75 in the longitude field.

  4. Click OK.

  5. Click the Current Location button in the bottom-left corner of the simulated device screen.

After completing this task, notice that the blue dot representing your location is in New York, NY, near the Long Island Expressway, as shown in Figure 1-7.

Change the Simulated Device and OS Version

Simulator provides the ability to simulate many different combinations of device type and OS version. A device type is a model of iPhone, iPad, or Apple TV. Some iPhone devices can also have a paired Apple Watch. Each device-OS combination has its own simulation environment with its own settings and apps. Simulator provides simulators for common device-iOS, device-watchOS-iOS device, and device-tvOS combinations. You can also add simulators for a specific combination you want to test. However, not all device type and OS version combinations are available.

Note: To test apps for the iPad mini, use a simulated iPad with the same pixel resolution as the iPad mini.

You can switch between different device-OS combinations. Switching closes the window for the existing device and then opens a new window with the selected device. The existing device goes through a normal OS shutdown sequence, though the timeout might be longer than the one on a real device. The new device goes through a normal OS startup sequence.

To change the simulated device

  1. Choose a Hardware > Device > device of choice.

    Simulator closes the active device window and opens a new window with the selected device.

If the device type and OS version combination you want to use is not in the Device submenu, create a simulator for it.

To add a simulator

  1. Choose Hardware > Device > Manage Devices.

    Xcode opens the Devices window.

  2. At the bottom of the left column, click the Add button (+).

  3. In the dialog that appears, enter a name in the Simulator Name text field and choose the device from the Device Type pop-up menu.

  4. Choose the OS version from the iOS Version pop-up menu.

    Alternatively, if the iOS version you want to use isn’t in the iOS Version pop-up menu, choose “Download more simulators” and follow the steps to download a simulator.

  5. Click Create.

If the OS version you want to use is not installed, download it and follow the steps to add a simulator again.

To download a simulator

  1. In Xcode, choose Xcode > Preferences.

  2. In the Preferences window, click Downloads.

  3. In Components, find the legacy simulator version you want to add, and click the Install button.

You can also delete and rename simulators in the Devices window.

To delete a simulator

  1. In Simulator, choose Hardware > Device > Manage Devices, or in Xcode, choose Window > Devices.

    Xcode opens the Devices window.

  2. In the left column, select the simulator.

  3. At the bottom of the left column, click the Action button (the gear next to the Add button).

  4. Choose Delete from the Action menu.

  5. In the dialog that appears, click Delete.

To rename a simulator, choose Rename from the Action menu and enter a new name.

For how to manage real devices that appear in the Devices window, read Devices Window Help.

Alter the Settings of the Simulated Device

You can alter the settings within Simulator to help test your app.

On a simulated device, use the Settings app. To open the Settings app, go to the Home screen and click or on tvOS, choose Settings. In Figure 1-8 you see the Settings app as it appears when launched in the iOS simulation environment.

The Simulator settings differ from the settings found on a hardware device. Simulator is designed for testing your apps, whereas a hardware device is designed for use. Because Simulator is designed for testing apps, its settings are naturally focused on testing, too. For example, in a simulated iOS device the Accessibility menu provides the ability to turn on the Accessibility Inspector, and the Accessibility menu on a device allows you to turn on and off different accessibility features.

Through the settings, you can test both accessibility and localization of your app. See Testing and Debugging in iOS Simulator for information on how to manipulate your settings for the various types of testing you are interested in.

Remember: Changes made in the Settings app of simulated device affect only the simulation environment that is currently running.

Rotate iOS Devices

You can use Simulator to manipulate the simulated device much as you do a physical device.

To rotate your simulated device, choose Hardware > Rotate Left. When you rotate your simulated device, Settings rotates (see Figure 1-9), just as it would on a hardware device.

Test in Simulator and on a Device

Simulator is designed to assist you in designing, rapidly prototyping, and testing your app, but it should never serve as your sole platform for testing. One reason is that not all apps are available in the simulator. For example, the Camera app is available only on hardware devices and cannot be replicated in the simulator.

In addition, not all bugs and performance problems can be caught through testing in Simulator alone. You’ll learn more about performance differences in Testing and Debugging in iOS Simulator. You can also find more information on testing your app on a device in Launching Your App on Devices in App Distribution Guide.

Quit Simulator

Ios How To Simulate App On Mac Os

Simulator continues running until you quit it. Quitting Xcode will not close Simulator because they are separate applications. Similarly quitting simulator will not close Xcode.

To quit Simulator, choose Simulator > Quit Simulator. The device is shut down, terminating any running apps.

Note: Both Simulator and watchOS Simulator can be open at the same time.

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Every time developers come up with an idea for an app they face the eternal question: Which platform should we build it for, iOS or macOS? After all, resources, especially in the beginning, are constrained and no one wants to risk spreading themselves too thin by working on two products at the same time.

In most cases, the decision comes down to pure numbers: There are over 1.3 billion active iOS devices against 100 million macOS ones. So iOS usually wins. But even though you can build progressive Mac apps with WebView, nothing beats a native Mac app for user experience and speed. Finally, with Apple’s announcement of Project Catalyst at WWDC 2019, you don’t have to compromise any longer.

What Is Project Catalyst

In a nutshell, Project Catalyst is a new macOS Catalina feature (out of more than 120) by Apple built into the latest Xcode 11, which allows developers to extend their existing iOS apps to macOS using all the native Mac functionality, such as mouse and keyboard navigation, window and file management, rich text editing, etc.

To try Project Catalyst today, download macOS Catalina first. Note that not all apps are eligible for iOS to macOS transfer. How to know which are which?

iOS app criteria for Project Catalyst

Apple made sure that most iPad apps would have no problem transferring to macOS. But there are a few exceptions. First, if your app relies on features that are exclusive to iPad, it might not operate correctly on Mac. Some examples include using gyroscope, accelerometer, back-facing camera, HealthKit, or ARKit.

In general, Apple says that if the app supports the latest iPad functionality, such as multitasking, drag and drop, as well as keyboard shortcuts, porting it to Mac shouldn’t be a problem. In addition, try to think through the user experience of your app on macOS to check for any incompatibilities yourself.

Benefits of using Project Catalyst

Currently, there are two approaches to building apps on Mac. Either you create something natively or use WebView. The first approach requires a completely separate codebase; the second, a functioning web app and results in slower user experience in the end.

Project Catalyst combines the best of both worlds. It lets you create completely native apps while retaining exactly the same codebase you had in iOS. Basically, at the flip of the switch, you get access to macOS features like:

  • System Preferences.
  • Keyboard, trackpad, mouse, and Touch Bar input methods.
  • Menu bar.
  • Window management and content scaling.
  • And many more.

All in all, using Project Catalyst would save you days, or even weeks, right from the beginning and an immeasurable amount of time you’d otherwise spend maintaining separate codebases in perpetuity.

How to start with Project Catalyst

Once you’re running macOS Catalina and have Xcode 11, turning on Project Catalyst is a breeze:

  1. Open your iOS app project in Xcode.
  2. Go to project settings and check the Mac box.
  3. The Mac version of the app should now be created.

The new Mac app shares the same codebase, frameworks, resources, and runtime environment as your iOS app. As you continue to enhance and optimize your project, compatible changes will appear in both versions.

If you need some feature inspiration, check out the newly released Project Catalyst apps created by the teams at Twitter, Jira, and TripIt. But before you start building the new app in a new macOS Catalina environment, make sure your Mac is running at top speed.

Make sure your Mac is bug-free

Developers know that every time you change any variables around your app, unpredictable things might happen. The best you can do is ensure your Mac hasn’t carried over any bugs accumulated in years of use. The fastest way to do this is using a professional optimizer:

  1. Download a free version of CleanMyMac X here.
  2. Open the app and go to Maintenance under Speed.
  3. Check Free Up RAM, Run Maintenance Scripts, Rebuild Launch Services, and anything else you deem applicable.
  4. Click Run.

The Maintenance scan will ensure your Mac is not laden with everyday inefficiencies. However, if you feel like your Mac needs a deep, overall optimization scan, CleanMyMac X can help you here too:

  1. Instead of Maintenance, go to System Junk.
  2. Click Scan.
  3. Review Details and check appropriate options.
  4. Select Clean.

Now that your Mac is free of bugs, resource-hogging cache files, and unresponsive processes, you’re ready to take full advantage of Project Catalyst. Port your iOS app to macOS in no time and remember to scan regularly (about twice a month) with CleanMyMac X to make sure all processes run as smoothly and quickly as possible.

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