Depending on what you want to do, you can develop web apps that look pretty much the same as an actual application, start from the home screen and even hide the navigation and URL bars. Take a look at Glyphboard, for an example. Native apps require Mac OS X, as far as I know.

Update: The post is updated to make it compatible with Xcode 5 and iOS 7.

Update #2: You can now refer to this sample chapter of our Beginning iOS 9 Programming with Swift book to learn what you need to start iOS programming.

So far over 600 6000 readers have signed up the free iOS tutorials. First, thanks for those joining our community. Before we begin to talk about iOS programming, let’s go through the tools you need to build your first app.

1. Get a Mac

Yes, you need a Mac. It’s the basic requirement for iOS development. To develop an iPhone (or iPad) app, you need to first get a Mac with Intel-based processor running on Mac OS X version 10.8 (or up). Probably you still own a PC, the cheapest option is to purchase the Mac Mini. The retail price of the entry model is US$599 (if you purchase via Amazon, the used model starts at US$490). You can pair it with the monitor of your PC. The basic model of Mac mini comes with 2.3GHz dual-core Intel Core i5 processor and 4GB memory. It should be well enough to run the iOS development tool smoothly. Of course, if you have more budget, get the higher model or iMac with better processing power.

2. Register an Apple Developer Account

Don’t mix this up with the paid iOS Developer Program that we’re going to talk about in later section. Everyone can register as an Apple developer for free. By registering the developer account, you’re allowed to download Xcode, access documentation of the iOS SDK and other technical resources such as development videos.

You can go to Apple’s developer website for registration. The registration process is very straightforward. Simply create an Apple ID (if you don’t have) and fill in your personal profile.

3. Install Xcode

To start developing iPhone and iPad apps, Xcode is the only tool you need to download. Xcode is an integrated development environment (IDE) provided by Apple. Xcode provides everything you need to kick start your app development. It already bundles the latest version of iOS SDK (short for Software Development Kit), a built-in source code editor, graphic user interface (UI) editor, debugging tools and many more. Most importantly, Xcode comes with an iPhone (or iPad) simulator so you can test your app even without the physical devices.

To download Xcode, launch Mac App Store on your Mac. If you’re using the latest version of Mac OS, you should be able to open the Mac App Store from the icon in the dock. In case you can’t find it, you may need to upgrade the Mac OS.

In the Mac App Store, simply search “Xcode” and click “Free” button to download it.

Once you complete the installation process, you’ll find the Xcode folder in the Launchpad.

At the time of this writing, the latest version of Xcode is 5.1.1, which adds the support of iOS 7.1. For the upcoming tutorials, they’ll be based on this version. Even you’ve installed Xcode before, I suggest you to upgrade to the latest version if you’re planning to follow our tutorials.

4. Enroll in iOS Developer Program (Optional)

A common question about developing iOS app is whether you need to enroll in the iOS Developer Program. The short answer is “optional”. As mentioned earlier, Xcode already includes a built-in iPhone and iPad simulator. You can develop and test out your app right on your Mac.

Without joining the iOS Developer Program, however, the simulator is the only mean to run your apps. You can’t deploy and test the app on your device. Needless to say, you’re not permitted to submit your app to App Store. In other words, you can’t sell your app!

The simulator is powerful, however, it doesn’t simulate all features of iPhone. For instance, it doesn’t come with the camera or video capture feature. So if you’re building a camera app, the only way is to test it on a real iOS device. In other words, you have to join the iOS Developer Program!

So should you enroll in the program now? The iOS Developer Program costs US$99 per year. If you’re a new comer and just start exploring iOS development, you can rely on the simulator to test out your app first. You can wait until you have a solid plan to distribute your apps on App Store before enrolling in the program.

That’s all for today. Take some time to register your developer account and install Xcode. Once you’re ready, check out the next post and start to build your first app.

Got a question? Leave me a comment or ask it at our AppCoda Community Forum.

This guide shows how to set up your SDK development environment todeploy Cordova apps for iOS devices such as iPhone and iPad,and how to optionally use iOS-centered command-line tools in yourdevelopment workflow. You need to install the SDK tools regardless ofwhether you want to use these platform-centered shell toolsor cross-platform Cordova CLI for development. For a comparison of the twodevelopment paths, see the Overview.For details on the CLI, see Cordova CLI Reference.

Requirements and Support

Do i need mac to develop iphone apps

Apple® tools required to build iOS applications only run on the OS Xoperating system on Intel-based Macs. Xcode® 8.0 (the minimum requiredversion) runs only on OS X version 10.11.5 (El Capitan) or greater, andincludes the iOS 10 SDK (Software Development Kit). To submit apps tothe Apple App Store℠ requires the latest versions of the Apple tools.

You can test many of the Cordova features using the iOS simulatorinstalled with the iOS SDK and Xcode, but you need an actual device tofully test all of the app's device features before submitting to theApp Store. The device must have at least iOS 9 installed, theminimum iOS version supported since the release of cordova-ios v4.4.0.

Installing the Requirements


There are two ways to download Xcode:

  • from the App Store,available by searching for 'Xcode' in the App Store application.

  • from Apple Developer Downloads,which requires registration as an Apple Developer.

Once Xcode is installed, several command-line tools need to be enabledfor Cordova to run. From the command line, run:

Deployment Tools

The ios-deploy tools allow youto launch iOS apps on an iOS Device from the command-line.

To install it, run the following from command-line terminal:

Project Configuration

Installing Xcode will mostly set everything needed to get started with the native side of things.You should now be able to create and build a cordova project.For more details on installing and using the CLI, refer to Create your first app guide.

Deploying to Simulator

To preview the app in the iOS simulator:

  1. Open the workspace file (platforms/ios/HelloWorld.xcworkspace) from Xcode, or from the command line:

  2. Make sure the HelloWorld project is selected in the left panel (1).

  1. Select the intended device from the toolbar's Scheme menu, suchas the iPhone XR Simulator as highlighted in (2)

  2. Press the Run button (3) in the same toolbar to theleft of the Scheme. That builds, deploys, and runs theapplication in the simulator. A separate simulator application opensto display the app:

Only one simulator may run at a time, so if you want to test the app in a different simulator, you need to quit the simulator application and run a different target within Xcode.

Xcode comes bundled with simulators for the latest versions of iPhoneand iPad. Older versions may be available from the Xcode →Preferences... → Components panel.

Deploying to Device

For details about various requirements to deploy to a device, referto the Launch Your App On Devices section ofApple'sAbout App Distribution Workflows.Briefly, you need to do the following before deploying:

  1. Create a Provisioning Profile within theiOS Provisioning Portal.You can use its Development Provisioning Assistant to create andinstall the profile and certificate Xcode requires.

  2. Verify that the Code Signing Identity setting within the Code Signing sectionwithin the build settings is set to your provisioning profilename.

To deploy to the device:

  1. Use the USB cable to plug the device into your Mac.

  2. Select the name of the project in the Xcode window's Schemedrop-down list.

  3. Select your device from the Device drop-down list. If it isplugged in via USB but still does not appear, press theOrganizer button to resolve any errors.

  4. Press the Run button to build, deploy and run the applicationon your device.

Signing an App

First, you should read through the Code Signing Support Pageand the App Distribution Workflows.

Using Flags

To sign an app, you need the following parameters:

Code Sign Identity--codeSignIdentityCode signing identity to use for signing. It can be created with Xcode and added to your keychain. Starting with Xcode 8 you should use --codeSignIdentity='iPhone Developer' both for debug and release.
Development Team--developmentTeamThe development team (Team ID) to use for code signing. You would use this setting and a simplified Code Sign Identity (i.e. just 'iPhone Developer') to sign your apps, you do not need to provide a Provisioning Profile.
Packaging Type--packageTypeThis will determine what type of build is generated by Xcode. Valid options are development (the default), enterprise, ad-hoc, and app-store.
Provisioning Profile--provisioningProfile(Optional) GUID of the provisioning profile to be used for manual signing. It is copied here on your Mac: ~/Library/MobileDevice/Provisioning Profiles/. Opening it in a text editor, you can find the GUID which needs to be specified here if using manual signing.
Code Sign Resource Rules--codesignResourceRules(Optional) Used to control which files in a bundle should be sealed by a code signature. For more details, read The OS X Code Signing In Depth article
Automatic Provisioning--automaticProvisioning(Optional) Enable to allow Xcode to automatically manage provisioning profiles. Valid options are false (the default) and true.

Using build.json

Alternatively, you could specify them in a build configuration file (build.json)using the --buildConfig argument to the same commands. Here's a sample of abuild configuration file:

For automatic signing, where provisioning profiles are managed automatically by Xcode (recommended):

For manual signing, specifying the provisioning profiles by UUID:

Xcode Build Flags

If you have a custom situation where you need to pass additional build flags to Xcode you would use one or more --buildFlag options to pass these flags to xcodebuild. If you use an xcodebuild built-in flag, it will show a warning.

You can also specify a buildFlag option in build.json above (the value for the buildFlag key is a string or an array of strings).


For details on the debugging tools that come with Xcode, see this articleand this video.

Open a Project within Xcode

Cordova for iOS projects can be opened in Xcode. This can be useful ifyou wish to use Xcode built in debugging/profiling tools or if you aredeveloping iOS plugins. Please note that when opening your project in Xcode,it is recommended that you do NOT edit your code in the IDE. This will edit the codein the platforms folder of your project (not www), and changes are liable to be overwritten.Instead, edit the www folder and copy over your changes by running cordova build.

Plugin developers wishing to edit their native code in the IDE should use the --link flag when adding theirplugin to the project via cordova plugin add. This will link the files so that changes to the plugin files in theplatforms folder are reflected in your plugin's source folder (and vice versa).

Once the ios platform is added to your project and built using cordova build, you can open it fromwithin Xcode. Double-click to open the ${PROJECT_NAME}/platforms/ios/${PROJECT_NAME}.xcworkspacefile or open Xcode from your terminal:

The screen should look like this:

Platform Centered Workflow

Microsoft To Do App Iphone

cordova-ios includes a number of scripts that allow the platform to be usedwithout the full Cordova CLI. This development path may offer you a greaterrange of development options in certain situations than the cross-platform cordova CLI.For example, you need to use shell tools when deploying a customCordova WebView alongside native components. Before using thisdevelopment path, you must still configure the SDK environmentas described in Requirements and Supportabove.

For each of the scripts discussed below, refer to Cordova CLI Reference for more information on theirarguments and usage. Each script has a name that matches the corresponding CLIcommand. For example, cordova-ios/bin/create is equivalent tocordova create.

To get started, either download the cordova-ios package fromnpm orGithub.

To create a project using this package, run the create script in the binfolder:

To run the app, use the run script in the bin folder:

The created project will have a folder named cordova inside that containsscripts for the project-specific Cordova commands (e.g. run, build, etc.).

To install plugins in this project, use the Cordova Plugman Utility.

Do I Need Mac To Develop Iphone Apps


Ios To Do App

Refer to this article for instructions to upgrade your cordova-ios version.

Apple To Do App

(Mac®, OS X®, Apple®, Xcode®, App Store℠, iPad®, iPhone®, iPod® and Finder® are Trademarks of Apple Inc.)